Helix Jump

Helix Jump

Helix Jump is a game with simple and addictively fun mechanics. In the game, you guide a bouncing ball continuously down a series of circular platforms. Fall through the cracks and avoid landing in the forbidden zones!

This is a simple yet challenging game with harmonious and colorful interface to provide players with a comfortable visual experience.

Features:
One-tap easy-to-learn controls, rich visual effects and addictive gameplay mechanics.

How to Play Helix Jump?

Put a finger on the screen and move it left to right to rotate the helix structure. You don’t move the ball that is on the screen, just the platforms that rotate around a central pole.

Move the platforms so the ball falls through openings. It can bounce on the platforms, but you cannot bounce on the red.

Score more points by going through multiple openings at once. If you go through three or more, you can land on a red platform spot as it will break the platform.

How is the game classified by its tags?

The tags relevant to this game are 1player, arcade, ball, multiplayer, singleplayer.

What classification would this game fall under?

The type of game this is considered is Casual.

Who is behind the development of this game?

The creation of this game is credited to VOODOO.

Does the game have mobile support for iOS and Android?

Yes, Helix Jump is accessible and functional on mobile operating systems.

What game development technology is used for this game?

The framework used for development is Javascript.

Is this game aimed at a specific gender?

The gender preference for this game is Male & Female.

Which age ranges are most appropriate for this game?

The main age group for this game is Kids, Teens.

Does the game include blood or violent scenes?

Yes, there is graphic content involving blood in Helix Jump.

Does the game involve any cruel actions or scenarios?

Yes, harmful or harsh actions are depicted in Helix Jump.

Is this game recommended for kids?

No, Helix Jump does not have content appropriate for kids.
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